Showing posts with label Fighting Games. Show all posts
Showing posts with label Fighting Games. Show all posts

Thursday, October 2, 2014

"SO! THE LEGEND IS TRUE!!!"


About 4 months ago, I had stumbled across this game through one of the few YouTube shows that I regularly watch. Needless to say, I was blown away (and still am) by what the trailer promises to offer (especially with Goku fighting Kid Buu, ending the fight with the spectacular Spirit Bomb - my jaw just dropped). After looking more into the game (since, lucky for me, there have been gameplay videos on this game), I've learned several things about this game:

  1. The game is still incomplete, with the game's developers constantly releasing updates to include more characters (including moves, intros and outros)/stages/music, while also balancing out the game's physics, mechanics, and AI (it's too challenging as of now). As of now, there are only 5 characters (Goku, Vegeta, Adult Gohan, Frieza, and Super Saiyan Goku).
  2. The game is incomplete due to the fact that this is all entirely fan-based game! This is an amazing fact considering how much work has been put into the game (this was all accomplished in their free time! They can't monetize this project because of IP stuff).
  3. The game utilizes the Mugen fighting engine. This means that the game will run flawlessly on a Windows machine, but it'll take some work to work around the schematics of a Mac (which is what I have, so I haven't had the opportunity to play the game myself, sad to say).

The game, as a whole, is not only an homage to some of the more advanced-skill 2D/2.5D fighters out there (think Guilty Gear,  BlazBlue, Killer Instinct), but it's outstanding that you know that people who created this game have deep love and respect of the DBZ universe. The detail to the sprites and their animations is just gorgeous (just look at Frieza's tail during his standing animation). This DBZ fighter is a must to those who are not only looking for a fun, challenging fight, but every DBZ fan must check this game out, despite the game not being entirely complete. Lastly, here is the demo trailer video that first introduced me to this already awesome game:



Tuesday, September 2, 2014

"Blaze" It Up! (Late Post #4)

Key Characters in BlazBlue: Calamity Trigger
Over the summer, I've had the pleasure of diving into the "BlazBlue" universe, as I call it. So far, BlazBlue has been expanded through 3 main entries (Calamity Trigger, Continuum Shift, and ChronoPhantasma, respectively). With each new game that's released, new character are introduced, as well as both the overall main story and each character's backstory (for both new and veteran fighters) become more elaborated (as it should be). Since the BlazBlue universe has gotten considerably bigger (through spinoffs, an anime series, and supplemental novel and manga publishings), there's just too much info to share on this one blog post, but click here and it'll take you to BlazBlue's wiki page. All pertinent info can be found here.

 BlazBlue, in short, is a 2D J-Fighter, mixing elements from Capcom's classic Street Fighter and Marvel v. Capcom series, as well as a personal favorite series, Killer Instinct. BlazBlue, like KI, requires much time and patience to learn (let alone master), since much of the action is fast-paced.

What I've been enjoying most lately has been the game's soundtrack. It's difficult to label the genre (there's nothing wrong with that - a soundtrack with many flavors is greatly appreciated), but I'd say it's mostly hard rock/speed metal with melodic and symphonic elements infused in each music. However, the Chronophantasma remakes (marked by "ii") are full of surprises. So while, I'm not currently playing the games at the moment (damn you, adult responsibilities), at least I have to the soundtrack to drool over.

Here is Noel Vermillion's Bullet Dance II, from BB:CP:



Here is Jin Kisaragi's Lust SIN II, also from BB:CP: