Thursday, August 28, 2014

"American Psycho" @ Eat.See.Hear. (Late Post #3)

Minutes away from the main show!
On July 19th, I had the awesome pleasure of watching American Psycho on a big screen at the Autry in Los Angeles (I'm close to LA. Obvious, isn't it?). The show is part of Eat.See.Hear's summer-long film festival showcasing some of the cinema's brilliant contributions...or not. It depends on the individual, really. Anyhow, it was great to watch a film outside in a park. It's something that I've been wanting to do since I've seen others do it as well as a setting like this seems to be quite popular in movies. 

American Psycho seems to be one of those films that are inherently difficult to comprehend, even with extensive conversations with friends in trying to interpret the meaning of the movie. While it's satire and providing commentary on the Wall Street culture of the 80's, Psycho follows Patrick Bateman's adventures (so to speak) as a serial killer. Yeah. That's all I've got. I've seen this film twice, and I still struggle to understand the message and meaning of the movie. I'm told that reading the book is more impactful than the movie.

Trip to the Ghetty (Late Post #2)

The front entrance of the Getty.
On a beautiful Friday afternoon in July, one of my friends had to go to the Getty Center in Los Angeles. I say "had to" since he was required to make a trip to examine art from the Renaissance Era and write a concise, yet detailed, report on his observations of said art. He didn't want to go alone, so I asked if I could tag along. It's been years since my last visit and I also vowed to revisit this museum some time this year, and the timing was impeccable. 

Even though it's been years since my trip to the Getty, nothing much has changed. It all felt nostalgic and natural, which my friend felt relief for (since he never visited the Getty until that trip we made) so we had no trouble having to be where we needed to be, which was the west wing, where all European art could be found.

After a good hour and half (maybe two) of examining art, having an on-going conversation with my friend about the art and applying his knowledge to the works that were present, we spend our remaining time exploring the rest of the museum. We found some great architecture (like the photo to the right). While, in honesty, it was something that I couldn't comprehend entirely, it was something that I appreciated simply because it exists. Maybe that's the powerful effect of art: sometimes we don't understand what we see, hear, or feel, but all that matters most is that someone was creative or insightful, or even just lucky enough to create something into existence that didn't exist before.

Shovel Knight! (Late Post #1)

Shovel Knight is one of those games that I bought as soon as I heard of its existence. I stumbled upon this game as a review for the ultra-popular Game Informer magazine, earning a 8.5 or a 9 (it's been months since I saw the review in the magazine. The review enticed me - it was a throwback to the good ol' days of 2D platforming (nostalgia) while harkening references and influences from beloved Capcom IPs of MegaMan and Ghouls n' Goblins (so yeah, and hell yeah!). 

The review and its second opinion both loved and deeply appreciated the difficulty that was once prevalent (especially in the games of the MegaMan and Ghouls n' Goblins series) and that alone just caught my attention. It's been a while since I've played such a challenging video game. Furthermore, the review also lauded the game's soundtrack, but that was an aspect that didn't fascinate me as much. I'm more attracted to the more dynamic (and frequently symphonic) soundtracks that are more prevalent in today's gaming world (Shadow of the Colossus, BlazBlue, and God of War are some excellent examples). Like any 2D platformer of the olden days, it's the attention to detail and sprite animations that bring the game to life. And it's for the 3DS/Wii-U and I desperately need more games for my 3DS, so that was also in my favor.

I spent about 15 hours playing the game in total (8 hours for my first run and getting everything and 7 hours playing the more even more challenging "New Game+" mode). Like MegaMan and Ghouls n' Goblins, controls are tight, the colors/animations/sprites are crisp and colorful, and not one song sounds similar to another. This is one of those games that has to be played by everybody (and if you don't have a 3DS or Wii-U, then borrow or steal or do something!). It's very rewarding, being both an homage to era of the past, while still being outstanding in its own right as it's own IP. 

Tuesday, August 26, 2014

First Day of School (Blogging Again)

It's been over a month since my last post here (which was about the initial days of my "Great Social Experiment"). Since then, I've been up to quite a bit. They are, as follows:


In other news, I've started up school again! Today (August 26th) is the first day of my (hopefully) final Fall Semester. I am simultaneously excited and nervous about the next few months. So much is at stake here, but I'm confident I'll pass with flying colors. Wish me luck, fellow readers. Until next time (and it won't be months from now, I promise!).