Showing posts with label Wii-U. Show all posts
Showing posts with label Wii-U. Show all posts

Monday, September 8, 2014

"The Hero of the Winds" (Late Post #5)


One of the more subtle highlights of my summer was revisiting a modern Zelda classic, The Legend of Zelda: The Windwaker (HD). Since GameCubes are outdated (but totally retro in a die-hard fandom kind of way), my brother got his hands on the Windwaker re-release (since the software came along with his Zelda Limited Edition Wii-U). In a span of 16 days or so (at 2 hour intervals with work sprinkled in between), I completed the game, and it was a fantastic voyage (for both the GC and Wii-U). 

Playing the Windwaker all over again was fantastic. The HD edition really brought out the vibrant colors of the Windwaker world, in such a way that you couldn't help but take a moment to just see the world (or the ocean...mostly the ocean, though). Perhaps the best (and subtle) surprise is the fact that there's now a Swift Sail! The sail allows the wind to automatically change direction as you sail about the sea and the King of Red Lions flies across the ocean, too. Some other changes are minor, such where some treasure maps/heart pieces are found, but nonetheless it's a beautifully restored game to the highest standard.

As far as the story went, it was all a blur in my first voyage. I thought I was rescuing Aryll and now I'm looking for the Master Sword to fight Ganon?! What gives?, would be my overall impression of my first time around. Now, as an adult, it all makes sense now (doesn't always as an adult? Although, there will always be some things that can't be ever understood.)  Since I mostly played the game for fun rather than be complete the game (including a second-run through via Hero Mode), my brother gave me some backlash for not trying to get everything the game had to offer (I was missing 2 heart pieces for a another heart, 6 entire hearts, the Hero's Armor, a bottle, and a crap load of treasure maps), calling me lazy. Whatever. I'm happy to have played the game, for what it is, and as it's often said (or so I think): The journey IS the destination. 

Thursday, August 28, 2014

Shovel Knight! (Late Post #1)

Shovel Knight is one of those games that I bought as soon as I heard of its existence. I stumbled upon this game as a review for the ultra-popular Game Informer magazine, earning a 8.5 or a 9 (it's been months since I saw the review in the magazine. The review enticed me - it was a throwback to the good ol' days of 2D platforming (nostalgia) while harkening references and influences from beloved Capcom IPs of MegaMan and Ghouls n' Goblins (so yeah, and hell yeah!). 

The review and its second opinion both loved and deeply appreciated the difficulty that was once prevalent (especially in the games of the MegaMan and Ghouls n' Goblins series) and that alone just caught my attention. It's been a while since I've played such a challenging video game. Furthermore, the review also lauded the game's soundtrack, but that was an aspect that didn't fascinate me as much. I'm more attracted to the more dynamic (and frequently symphonic) soundtracks that are more prevalent in today's gaming world (Shadow of the Colossus, BlazBlue, and God of War are some excellent examples). Like any 2D platformer of the olden days, it's the attention to detail and sprite animations that bring the game to life. And it's for the 3DS/Wii-U and I desperately need more games for my 3DS, so that was also in my favor.

I spent about 15 hours playing the game in total (8 hours for my first run and getting everything and 7 hours playing the more even more challenging "New Game+" mode). Like MegaMan and Ghouls n' Goblins, controls are tight, the colors/animations/sprites are crisp and colorful, and not one song sounds similar to another. This is one of those games that has to be played by everybody (and if you don't have a 3DS or Wii-U, then borrow or steal or do something!). It's very rewarding, being both an homage to era of the past, while still being outstanding in its own right as it's own IP.