Tuesday, September 23, 2014

"Yukianesa...ACTIVATE!!!" (Late Post #6)


My Mitsubishi Lancer, OZ Rally Edition
Named Yukianesa (Yuki for short)
About a month and a half months ago, my Teggy, whom I've lovingly named Ophelia, had finally given up her last breath (metaphorically speaking). I've been thinking of buying a newer car (thanks to my co-worker letting drive his Mini-Cooper). So I've working hard and saving up extra money for that newer car, and had also decided to sell Ophelia for cheap (since she became barely drivable). 

So, for the past month, with the help of a friend, we had scoured the earth (or 5 cities, but who's counting?) looking for a used car that can be bought for no more than $7,000 cash (I'm a struggling university student, so I don't have the "luxury" of having a lease - not that I would want one, but that's a different story for another day). 

The search zigzagged us from various models of cars. We had begun with MINI Coopers (r50 or r53) but the majority of the vehicles were automatic transmission (this is bad because many MINI's with A/T tend to fail sooner than those with Manual Transmission). So many Coopers were dismissed, with the exception of three we found that were M/T. However, all three had major problems (one had electrical problems, another needed obscure sensors to be replaced, and the best priced Cooper had transmission problems - the transmission keeps slipping out the 5th gear, which would be a major problem on the highway and in my wallet).

After Coopers, we began to search for Scion Tc's and Acura RSX's with M/T, but that search was fruitless. We found a great Tc at a dealership, but in the end, the dealer was such a tool. He was, essentially, more eager to sell the car for what it was, and it just made me uncomfortable to make a sale with him, so I left that dealership and never looked back.

Then, after that, we stumbled across Mazda Miatas. Those little cars looked fun to drive, but I realized that it just wouldn't be practical to buy one. However, when I have the money to buy one, I most definitely will for my weekend trips to wherever. 

And lastly, the Mitsubishi that I now have, was a surprising find. We found this in a hole-in-the-wall used car dealership. We looked at it, we test drove it, and we negotiated the price. It's surprising to realize that I have a Lancer - it just wasn't something I wasn't expecting to own. I'm quite happy with it. As it's my own bizarre custom to name my pieces of technocrap (and a car is technocrap), I've been thinking of what to call my Lancer. Then it dawned on me. 

Jin Kisaragi, as portrayed in
BlazBlue: ChronoPhantasma
Yukianesa is Jin's weapon
Yukianesa. The name dawned on me since my brother and I have been playing BlazBlue: ChronoPhantasma over the summer. The name comes from Jin's Nox Nyctores weapon called Mucro Algesco: Yukianesa, which resembles a Japanese sword. Now here's where it gets pretty cool. Yukianesa's most interesting characteristic is that it can amplify its owner's state of mind, making even the coldest personalities passionate and on the verge of a psychotic breakdown, like Jin Kisaragi himself. Furthermore, unlike a real sword, Yukianesa's blade is made of permafrost from the water particles in the atmosphere fused with seithr. The blade can freeze just about anything in seconds! How cool is that?! I know, I'm a nerd. Hence, why I've decided to call my Mitsubishi Lancer "Yukianesa," since it's such a badass weapon in the BB universe.

Monday, September 8, 2014

"The Hero of the Winds" (Late Post #5)


One of the more subtle highlights of my summer was revisiting a modern Zelda classic, The Legend of Zelda: The Windwaker (HD). Since GameCubes are outdated (but totally retro in a die-hard fandom kind of way), my brother got his hands on the Windwaker re-release (since the software came along with his Zelda Limited Edition Wii-U). In a span of 16 days or so (at 2 hour intervals with work sprinkled in between), I completed the game, and it was a fantastic voyage (for both the GC and Wii-U). 

Playing the Windwaker all over again was fantastic. The HD edition really brought out the vibrant colors of the Windwaker world, in such a way that you couldn't help but take a moment to just see the world (or the ocean...mostly the ocean, though). Perhaps the best (and subtle) surprise is the fact that there's now a Swift Sail! The sail allows the wind to automatically change direction as you sail about the sea and the King of Red Lions flies across the ocean, too. Some other changes are minor, such where some treasure maps/heart pieces are found, but nonetheless it's a beautifully restored game to the highest standard.

As far as the story went, it was all a blur in my first voyage. I thought I was rescuing Aryll and now I'm looking for the Master Sword to fight Ganon?! What gives?, would be my overall impression of my first time around. Now, as an adult, it all makes sense now (doesn't always as an adult? Although, there will always be some things that can't be ever understood.)  Since I mostly played the game for fun rather than be complete the game (including a second-run through via Hero Mode), my brother gave me some backlash for not trying to get everything the game had to offer (I was missing 2 heart pieces for a another heart, 6 entire hearts, the Hero's Armor, a bottle, and a crap load of treasure maps), calling me lazy. Whatever. I'm happy to have played the game, for what it is, and as it's often said (or so I think): The journey IS the destination. 

Tuesday, September 2, 2014

"Blaze" It Up! (Late Post #4)

Key Characters in BlazBlue: Calamity Trigger
Over the summer, I've had the pleasure of diving into the "BlazBlue" universe, as I call it. So far, BlazBlue has been expanded through 3 main entries (Calamity Trigger, Continuum Shift, and ChronoPhantasma, respectively). With each new game that's released, new character are introduced, as well as both the overall main story and each character's backstory (for both new and veteran fighters) become more elaborated (as it should be). Since the BlazBlue universe has gotten considerably bigger (through spinoffs, an anime series, and supplemental novel and manga publishings), there's just too much info to share on this one blog post, but click here and it'll take you to BlazBlue's wiki page. All pertinent info can be found here.

 BlazBlue, in short, is a 2D J-Fighter, mixing elements from Capcom's classic Street Fighter and Marvel v. Capcom series, as well as a personal favorite series, Killer Instinct. BlazBlue, like KI, requires much time and patience to learn (let alone master), since much of the action is fast-paced.

What I've been enjoying most lately has been the game's soundtrack. It's difficult to label the genre (there's nothing wrong with that - a soundtrack with many flavors is greatly appreciated), but I'd say it's mostly hard rock/speed metal with melodic and symphonic elements infused in each music. However, the Chronophantasma remakes (marked by "ii") are full of surprises. So while, I'm not currently playing the games at the moment (damn you, adult responsibilities), at least I have to the soundtrack to drool over.

Here is Noel Vermillion's Bullet Dance II, from BB:CP:



Here is Jin Kisaragi's Lust SIN II, also from BB:CP



Thursday, August 28, 2014

"American Psycho" @ Eat.See.Hear. (Late Post #3)

Minutes away from the main show!
On July 19th, I had the awesome pleasure of watching American Psycho on a big screen at the Autry in Los Angeles (I'm close to LA. Obvious, isn't it?). The show is part of Eat.See.Hear's summer-long film festival showcasing some of the cinema's brilliant contributions...or not. It depends on the individual, really. Anyhow, it was great to watch a film outside in a park. It's something that I've been wanting to do since I've seen others do it as well as a setting like this seems to be quite popular in movies. 

American Psycho seems to be one of those films that are inherently difficult to comprehend, even with extensive conversations with friends in trying to interpret the meaning of the movie. While it's satire and providing commentary on the Wall Street culture of the 80's, Psycho follows Patrick Bateman's adventures (so to speak) as a serial killer. Yeah. That's all I've got. I've seen this film twice, and I still struggle to understand the message and meaning of the movie. I'm told that reading the book is more impactful than the movie.

Trip to the Ghetty (Late Post #2)

The front entrance of the Getty.
On a beautiful Friday afternoon in July, one of my friends had to go to the Getty Center in Los Angeles. I say "had to" since he was required to make a trip to examine art from the Renaissance Era and write a concise, yet detailed, report on his observations of said art. He didn't want to go alone, so I asked if I could tag along. It's been years since my last visit and I also vowed to revisit this museum some time this year, and the timing was impeccable. 

Even though it's been years since my trip to the Getty, nothing much has changed. It all felt nostalgic and natural, which my friend felt relief for (since he never visited the Getty until that trip we made) so we had no trouble having to be where we needed to be, which was the west wing, where all European art could be found.

After a good hour and half (maybe two) of examining art, having an on-going conversation with my friend about the art and applying his knowledge to the works that were present, we spend our remaining time exploring the rest of the museum. We found some great architecture (like the photo to the right). While, in honesty, it was something that I couldn't comprehend entirely, it was something that I appreciated simply because it exists. Maybe that's the powerful effect of art: sometimes we don't understand what we see, hear, or feel, but all that matters most is that someone was creative or insightful, or even just lucky enough to create something into existence that didn't exist before.

Shovel Knight! (Late Post #1)

Shovel Knight is one of those games that I bought as soon as I heard of its existence. I stumbled upon this game as a review for the ultra-popular Game Informer magazine, earning a 8.5 or a 9 (it's been months since I saw the review in the magazine. The review enticed me - it was a throwback to the good ol' days of 2D platforming (nostalgia) while harkening references and influences from beloved Capcom IPs of MegaMan and Ghouls n' Goblins (so yeah, and hell yeah!). 

The review and its second opinion both loved and deeply appreciated the difficulty that was once prevalent (especially in the games of the MegaMan and Ghouls n' Goblins series) and that alone just caught my attention. It's been a while since I've played such a challenging video game. Furthermore, the review also lauded the game's soundtrack, but that was an aspect that didn't fascinate me as much. I'm more attracted to the more dynamic (and frequently symphonic) soundtracks that are more prevalent in today's gaming world (Shadow of the Colossus, BlazBlue, and God of War are some excellent examples). Like any 2D platformer of the olden days, it's the attention to detail and sprite animations that bring the game to life. And it's for the 3DS/Wii-U and I desperately need more games for my 3DS, so that was also in my favor.

I spent about 15 hours playing the game in total (8 hours for my first run and getting everything and 7 hours playing the more even more challenging "New Game+" mode). Like MegaMan and Ghouls n' Goblins, controls are tight, the colors/animations/sprites are crisp and colorful, and not one song sounds similar to another. This is one of those games that has to be played by everybody (and if you don't have a 3DS or Wii-U, then borrow or steal or do something!). It's very rewarding, being both an homage to era of the past, while still being outstanding in its own right as it's own IP. 

Tuesday, August 26, 2014

First Day of School (Blogging Again)

It's been over a month since my last post here (which was about the initial days of my "Great Social Experiment"). Since then, I've been up to quite a bit. They are, as follows:


In other news, I've started up school again! Today (August 26th) is the first day of my (hopefully) final Fall Semester. I am simultaneously excited and nervous about the next few months. So much is at stake here, but I'm confident I'll pass with flying colors. Wish me luck, fellow readers. Until next time (and it won't be months from now, I promise!).